◆Plaster Play
// Mag-fed paintball FPS · In development

Plaster

A realistic multiplayer paintball shooter that runs in your browser. Real mag-fed markers, paint that drops and arcs over distance, and one rule above everything: one hit and you're out.

Plaster isn't publicly playable yet. Playtests come first — see development status.

01One hit. You're out.

Plaster plays by real paintball rules. There are no health bars and no armour: a single paintball that breaks on you ends your life. Every engagement is decided by position, timing and the arc of your shot.

01 · Mag-fed

Magazines, not hoppers

Real mag-fed markers: a 20-round magazine on the stock marker, a semi-auto rate capped near 9 balls a second, and a reload you have to time — faster with paint still in the mag (1.45 s) than from empty (1.75 s).

02 · Ballistics

Paint that drops

Paintballs leave the barrel at 88 m/s and are slowed by air drag and pulled down by gravity, every step of the way. Level shots carry about 40 m; reaching the far end of a field takes a visible arc. The server flies every ball the same way.

03 · Elimination

One hit and you're out

Any hit eliminates — hand up, walk off. Paint breaks where it lands, on players and cover alike. Online, hits are decided by the authoritative game server, not by your browser.

04 · Movement

Cover is everything

Lean around bunkers, crouch behind them, aim down the red dot, and sprint between cover — on stamina, so you can't sprint forever. Mouse and keyboard, keyboard only, or a controller.

88m/s muzzle velocity
20round magazine
~40m level-shot range
1hit to eliminate

02What's in the build

Everything below exists in the current development build. Details for each are in the design docs.

An online match: score bar, kill feed and teammates with name tags.
Multiplayer

Online, server-authoritative

Public matchmaking at 6v6 with bots filling empty slots, and private lobbies from 1v1 to 8v8 that friends join with a code. The server runs the match: movement checks, every paintball, every hit.

Multiplayer in the docs →
Search and Destroy: planting the paint bomb inside a site ring.
Game modes

Team Elimination and Search & Destroy

Team Elimination: first team to 100 eliminations or the most after 5 minutes. Search & Destroy: one life a round — attackers carry the paint bomb to site A or B, defenders stop the plant or defuse it, and the teams swap sides every round. First to 4.

Search & Destroy rules →
The Woodland map from above: fort in a clearing, forest and trails.
Maps

Speedball and Woodland

Speedball: a 34 × 50 m field of inflatable bunkers, fast and close. Woodland: 64 × 96 m of forest with a plank fort, an outpost, a watchtower and a creek, mirrored so both teams get the same lanes and sightlines. Plus a Training range for practice: targets for distance, long range, moving shots, leaning and aim.

Maps in the docs →
A bot eliminated with paint on it, hand raised.
Tactics

Bots that use cover

Bots pick cover between them and you, peek over it, take a moment to react, lead moving targets and arc long shots. On Woodland they follow the trails, go through doorways and climb the watchtower. They play Search & Destroy objectives too.

Controls and movement →

03Screenshots

Captured from the development build. Select one to see it full size.

04Development status

In development — not publicly playable yet

Plaster is built in the open as a living design document. The game, the multiplayer server and the map editor all work in development; public playtests come next, once the game is hosted and the netcode has been checked with real players.

No sign-ups, no accounts. When playtests open, the Play buttons on this page will take you straight into the game.

Latest update

See the changelog

Read the changelog