| Top bar | The Plaster logo with its splat, the tabs (Play, Loadout, Operators, Barracks, Settings) with a lime underline on the open one, and the player card: level, name, online status and a portrait rendered from your operator in your kit and number. |
| Play | Play Online (matchmaking), Private Match (create a lobby or join by code) and Practice (the training range or bots on a map you pick: see Maps). The map card shows the map's picture, mode, team size and map size. See Multiplayer. |
| Loadout | Two slots: a primary marker and a sidearm, listed separately, each with its own panel. Pick from the stock markers (Mag-fed marker, Bolt-action sniper, P17 pistol) or any made in POE. Each slot's panel shows the marker's name, firing mode, magazines and a picture rendered from its model; the right side is left clear for your operator. Online, a new marker is yours from your next spawn. The list on the left picks the marker; each slot's panel says Customize: pressing it opens that marker's Attachments (Barrel for primaries, Magazine, Rounds, Marker Paint, Paintball Paint), kept per marker; the panels list what's fitted and show the marker in its paint job. Each marker card shows the marker's level. |
| Attachments | Full width, no operator. Slots down the left, the chosen slot's parts in the middle over a picture of the marker, and on the right every stat stock → fitted (lime better, red worse). Barrel: long (tighter, slower reloads) or short (wider, quicker). Magazine: extended (half as much paint again, one spare less, slower reloads) or speed (a quarter less, much quicker reloads). Rounds: First Strike (faster, flatter, straighter, one spare less). Marker Paint: body and trim colours for the built-in marker models, each shown as a swatch; the marker's picture (and your operator in the lobby) shows the paint you pick, and other players see it on your marker in the match and the lobby (from your next spawn). Paintball Paint: the colour of the balls you fire and the splat they leave, each shown as a splatter with balls (stock: your team's paint). Unlocks: every marker has its own level (100 XP an elimination online, 50 in practice, +50 for a headshot; level n needs 300·n·(n−1)/2) and headshot count. Parts and paintball colours unlock at marker levels, Marker Paint at headshots (5 / 15 / 30 / 50 by default); locked options are greyed out with what they need and what's left. A "Headshot" call-out shows under the crosshair when one counts. The list is edited in POE (Attachments), saved to public/markers/attachments.json; src/sim/attachments.js holds the defaults and rules the server shares. Esc / Ⓑ goes back to Loadout. |
| Operators | Character: Woodland, Ranger or Urban (src/sim/characters.js). Same body, rig and hitbox for all three; only the kit differs. Your operator in the lobby and your portrait change with it, and online everyone sees it. Then call sign and player number, which show in lobbies and online matches; the server uses your number instead of a random one. |
| Barracks | Level and XP, then online stats (matches, wins, eliminations, times out, elim/out, best match, hit rate, time played) and practice stats. |
| Settings | Controls: mouse and controller look speed, invert look. Display: field of view, FPS counter, ping (online). Graphics: a Quality preset (High, Medium, Low, or Custom), shadows, resolution, tree detail, textures, anti-aliasing, and in Plaster Engine an uncapped frame rate. Audio: volume. Fullscreen, and Reset to defaults (keeps your name, number and markers). The Esc menu shows the same settings. |
| Footer | Button hints (keyboard or controller, whichever you used last) and the server status. |